Sam Kitch

Experimental Spatial Capture
Dynamic + Immersive Storytelling




ABOUT

I am a practice-based researcher and lecturer in Transmedia Storytelling for Illustration Animation at Kingston University, London. My work revolves around dynamic storytelling through interaction design, particularly within social and cultural contexts.
I explore the poetic potential of remote sensing technology as a means to augment forgotten landscapes and reconstruct collective memory.

With extensive experience in public-facing live projects, I have collaborated with stakeholders, arts councils, and local communities. My practice advocates for intentionally repurposing volumetric capture tools in visual communication design, fostering relationships with technology that embrace indeterminacy over exact representation.




PROJECTS
Lost For(\r)est    
Here We Are    
Digital Monoliths    
Sublime Temporality    
Visualising Sound    
H0ly Ωsland    
British Steel    
Go Local    
FENTY    
D&AD    




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Lost For(\r)est




      Lost For(\r)est  2023 — Wheeldale Roman Road, North Yorkshire 
In the moorlands of Wheeldale, North Yorkshire, there is a mile-long stretch of an ancient road, complete with its hard core and drainage ditches. Historically connected to the Roman forts of Cawthorn and Lease Rigg, it is considered the best-preserved Roman road in northern Europe.

'Lost For(\r)est' is an ongoing project to reconstruct a lost forest in a valley at the end of the Roman road, where my brother laid our father to rest. In 2022, during a return visit, our conversations centred around our reverence for the site. We spent countless childhood summers wild camping there. It was a place of wonderment, where we cut the soles of our feet on moss and knobbly tree roots and waded through the Wheeldale Gill stream. We discovered that local governments had flattened the forest due to the presence of an invasive non-native plant species.

Reconstructing old family photographs, videos, photogrammetric, and LiDAR captures, volumetric techniques and their temporal processes present a complex amalgamation of various effects, projections, and memories. The project investigates virtual environments as a continuation of sentiment when physical landscapes cease to exist.

Metashape, Blender, Spline and DaVinci Resolve.